DacAudio 3.1 V3

August 13, 2018 XTronical 4

DacAudio 3.1 Version 3 is now available on the downloads page and it is advised you upgrade to this version as it fixes issues with large files over 80K or so. Under all the previous versions large files would not play at all or play for a limited amount of […]

Driving Stepper Motors (28BYJ-48)

August 11, 2018 XTronical 2

A supporting video is available for this article : Brief Introduction to Stepper Motors A stepper motor behaves just like a normal motor in so much that it has a rotating shaft but that’s where the similarity mostly ends. When hooked up to some sort of controlling device the shaft […]

Large data memory issues with ESP32

August 1, 2018 XTronical 2

UPDATE : Original article still below, but it has been brought to my attention that there is an issue with the my code that causes this issue! Doh! So a fix will be out soon for the DacAudio project.   I noticed a problem some time ago whilst working with […]

DAC Audio Library 3.1 (Version 2) released

July 30, 2018 XTronical 7

Minor updates to the beta release version 3.1 (this is version 2 of 3.1), see download page. There was a bug where you couldn’t have the same WAV file (or whatever play item, music for example) more than once in a sequence. So for example if you wanted to do […]

Frogger on ESP32 – Now with sound!!

May 29, 2018 XTronical 0

The long overdue next video instalment of the frogger series is here. In this episode I show the addition of some arcade original sampled sounds for the jump and deaths of the frog. Which adds some good depth to the game. Click to watch the video.

Video : ESP32 Music Synthesizer

April 12, 2018 XTronical 0

This video introduces the latest update to the DACAudio library by demonstrating its synthesis capabilities. It’s at a basic stage at the moment so no release of the code yet, but shows how easy it is to play musical scores with the various instruments available.

ESP32 Interrupts and OOP programming panics!

February 25, 2018 XTronical 0

The quick read : use only simple globals in ESP32 Interrupts do not use objects! The longer read below… As part of my sound module (to be used first in the Frogger build) I have to use interrupts as a necessity. In addition I like to work in OOP when I […]