6: Frogger Completion

August 20, 2018 XTronical 2

Well, here it is, after writing the first post on this on 28th October 2017 (that’s 10 months ago!),  I’ve finally finished all that I wanted to do with it. That doesn’t mean the game is 100% arcade complete but it’s where I want to end this – for now […]

DACAudio 4.0.1 Released

August 19, 2018 XTronical 0

Minor bug fix in this version affecting the sequence class and also a change to the default behaviour for how sounds “mix” when played. See the libraries download page for more information.

DacAudio 4.0 Released

August 16, 2018 XTronical 0

Version 4.0 is a main update to the DacAudio software as it now adds in one main feature and some nice enhancements. The main part of this release is the ability to play more than one sound at once, whatever that sound is, whether it’s 2 WAV’s or a WAV […]

DacAudio 3.1 V3

August 13, 2018 XTronical 4

DacAudio 3.1 Version 3 is now available on the downloads page and it is advised you upgrade to this version as it fixes issues with large files over 80K or so. Under all the previous versions large files would not play at all or play for a limited amount of […]

Driving Stepper Motors (28BYJ-48)

August 11, 2018 XTronical 2

A supporting video is available for this article : Brief Introduction to Stepper Motors A stepper motor behaves just like a normal motor in so much that it has a rotating shaft but that’s where the similarity mostly ends. When hooked up to some sort of controlling device the shaft […]

5: Flies, Lady frogs, scoring & sound

August 7, 2018 XTronical 1

So, big update this time round. Flies, timer bars, lady frogs and sound, A supporting video is available below: As mentioned in the video that added sound I’m not writing up pages for small updates but rather collecting a few together. If you want the full code and have built […]

Large data memory issues with ESP32

August 1, 2018 XTronical 2

UPDATE : Original article still below, but it has been brought to my attention that there is an issue with the my code that causes this issue! Doh! So a fix will be out soon for the DacAudio project.   I noticed a problem some time ago whilst working with […]